Worms 2: Armageddon
Product Description
Worms 2: Armageddon is the most fully-featured digital version of Worms ever. With online and offline multiplayer, voice support, a raft of new weapons, all new landscape themes, play modes, hats, skins, speech-banks and single player content; it’s a package as high on fun as it is destruction!… More >>
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Worms 2: Armageddon

They took worms, enhanced it some more, add all the goodie weapons we all love, and now we have worms 2 armegeddon… visuals are awesome…
Rating: 5 / 5
I wanted to share that the game has been patched. This is a list from Team 17 of what the fixes are in the patch:
* Fixed issue whereby user would lose all save data if the hard drive was moved to another console
* Fixed hard locking issues when generating landscapes bought in the shop
* Fixed issue where you could get a regular soft lock if a mine attracted to a magnet didn’t come to rest
* Back flip input slowed down to stop incorrect jumps harming the player
* Air Strike was incorrectly hitting for 65 this has now been capped to 50 and damage spread has been correctly fixed
* Fixed a Leader board exploit awarding “billion” scores after disconnect exploit stopped
* Strict NAT users were unable to ready up in a lobby, now fixed
* Exploit fixed – Player can no longer use the ninja rope after deploying a weapon
* Fixed bug where first player was not selected randomly in online matches
* Fixed host migration issues in 3/4 player matches
* Forts and Rope Race matches can now be played as Private games
* Fixed an issue whereby fire punching the ceiling would result in the worm falling through the landscape
* Fixed bug which made crates in Forts matches only land on the right hand side
* Fire will now only burn the landscape between turns – this stops players losing their turn due to fire damage beyond their control
* Bunker Buster was hitting slightly to the right of the aiming reticule – this is now fixed
* Super weapon probability in crates reduced – Chance of Donkey removed from forts games
* Fixed an issue where you couldn’t move the camera while your opponent had their weapon panel open
* Fixed an issue where sometimes worms were spawned in onto a mine at the start of a match
* Fixed an issue where sometimes the placing of Magnets would be out of sync between client and host
* Fixed occasional non functional magnet and magnets likelihood of flying around the screen erratically after being hit
* Fixed ability to place a girder anywhere on the landscape – the useable distance for the girder has now been reduced
* Dragon ball collision increased to stop it missing enemy worms at close range
* Fixed an issue where bringing up the Guide during online games caused slowdown
* Fixed an issue where strike weapons would appear in cavern landscape crates
* Landscape choice forced on host incorrectly after 10 seconds this now correctly waits for 30 seconds before forcing the decision
* Probability of vertical landscapes in Ranked matches was too high – this has been greatly reduced
* Fixed an issue where some players Avatars remained on screen obstructing play during online games
* Fixed an issue where some weapons/utilities SFX would loop at the start of every turn if the game was restarted during them being played. Most obvious example was the HHG.
* “Likes the Drink” achievement could be gained incorrectly by killing 8 worms in a single blast in the firing range
* Pressing jump while fire punching resulted in a “super” fire punch – this is now fixed
* Sheep now correctly travels down tunnels instead of bouncing on the entrances
* Fixed an issue where team names were not displaying on “Your turn” screen
* Missing particles added to Holy Hand Grenade
* Damage display font will no longer incorrectly scale larger on certain shots
* Tidied up the start of Online matches where Worms would be placed twice at the start of the game
* References to WOW 2 Leader boards (Maggie’s Drawers & Valiant Failures) Removed
* AI teams are now using the correct speech banks in the campaign
* Spelling mistake – Incorrect weapon names in collected crates
This was taken off of their facebook page. Hope this information helps!
Rating: 4 / 5
NOTE: Contrary to the reviews published months ago when the game first came out, Worms 2 works fine for me. Since Team 17 and Microsoft are constantly updating games my guess is that the issues mentioned here have been resolved via a patch.
If you are a fan of the previous Worms games then you will love this update. The game play is the same but with new weapons and twists in the campaign. My favorite update is that explosions cause fires to burn in select areas after you blow up another worm! If the enemy falls on or stands on the fire they will burn in the fire losing 3 points each second until they somehow move off the fire (which happens as the worm bounces as they burn.) Since fires burn for several turns some areas close off during the game. This adds a whole new aspect to the game.
One thing I don’t like though are the new speed and puzzle levels in campaign. Just give me worms to blow up!
Fans of Worms should definitely purchase this game!
Rating: 4 / 5
Fun, strategy, humor, lots of levels, online play and great reply value. Worms 2 Armageddon gives you all this and much more. It is definitely one of my top 10 XBox 360 games and for only ten bucks!
Rating: 5 / 5
Awesome game that started life on PC and was ported to N64,PSX, and Dreamcast. All new backrounds,voices, expressions and returning awesome weapons (holy grenade,concrete donkey,armageddon)
There are 35 missions in a single player campaign, for every mission completed mission you get money to buy special weapons,stages,hats,headstones,and missions. Multiplayer supports up to 4 people with different game modes(crazy crates,forts,deathmatch)
Great game for the money
Rating: 5 / 5